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Fovia's C++ Client/Server API
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This is the complete list of members for VECTOR3D, including all inherited members.
| add(const VECTOR3D &var) | VECTOR3D | inline |
| assign(const VECTOR3D ©) | VECTOR3D | inline |
| cross(const VECTOR3D &op) | VECTOR3D | inline |
| dot(VECTOR3D op) | VECTOR3D | inline |
| length() | VECTOR3D | inline |
| mul(const VECTOR3D &var) | VECTOR3D | inline |
| normalize() | VECTOR3D | inline |
| operator*(const double &var) (defined in VECTOR3D) | VECTOR3D | inline |
| operator*(const VECTOR3D &var) (defined in VECTOR3D) | VECTOR3D | inline |
| operator+(const VECTOR3D &var) (defined in VECTOR3D) | VECTOR3D | inline |
| operator+=(const VECTOR3D &r) (defined in VECTOR3D) | VECTOR3D | inline |
| operator-(const VECTOR3D &var) (defined in VECTOR3D) | VECTOR3D | inline |
| operator=(const VECTOR3D &r) (defined in VECTOR3D) | VECTOR3D | inline |
| operator==(VECTOR3D v) (defined in VECTOR3D) | VECTOR3D | inline |
| scale(const double scalar) | VECTOR3D | inline |
| sub(const VECTOR3D &var) | VECTOR3D | inline |
| toString() | VECTOR3D | inline |
| VECTOR3D() | VECTOR3D | inline |
| VECTOR3D(const VECTOR3D ©) | VECTOR3D | inline |
| VECTOR3D(const VERTEX3D &vtx) | VECTOR3D | inline |
| VECTOR3D(double nx, double ny, double nz) | VECTOR3D | inline |
| x | VECTOR3D | |
| y | VECTOR3D | |
| z | VECTOR3D |
1.8.7