Fovia C++ In-Process API
Project Point
//Assign the pointer according to your code
IRenderEngine* piRenderEngine = NULL;
//Project the center of the dataset
VERTEX3D v(0, 0, 0);
POINT pt;
ZEROMEMORY(pt):
if(piRenderEngine != NULL)
{
hr = piRenderEngine->ProjectPoint(&v, &pt, 1);
if(FAILED(hr)) return hr;
}