Fovia C++ In-Process API
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This is the complete list of members for IVolumeShadow, including all inherited members.
Allocate(IVolumeData *pData)=0 (defined in IVolumeShadow) | IVolumeShadow | pure virtual |
ApplyVolumetricLight(VOLUME_LIGHT_PARAMS *pVlp, IRenderEngine *pReferenceEngine)=0 (defined in IVolumeShadow) | IVolumeShadow | pure virtual |
AskInterface(const BGUID *piid, IRoot **ppr)=0 | IVolumeShadow | pure virtual |
IRoot::AskInterface(T **pp) | IRoot | inline |
Clear()=0 (defined in IVolumeShadow) | IVolumeShadow | pure virtual |
CopyFrom(IVolumeShadow *pShadow)=0 (defined in IVolumeShadow) | IVolumeShadow | pure virtual |
DecRef()=0 | IVolumeShadow | pure virtual |
Free()=0 (defined in IVolumeShadow) | IVolumeShadow | pure virtual |
GetShadowMap(unsigned short ***pMap, VOLUME_DATA_PARAMS *vdp)=0 (defined in IVolumeShadow) | IVolumeShadow | pure virtual |
IncRef()=0 | IVolumeShadow | pure virtual |
SetCustomAllocator(IAllocator *pAlloc)=0 (defined in IVolumeShadow) | IVolumeShadow | pure virtual |
SetShadowMap(unsigned short **pMap, VOLUME_DATA_PARAMS *vdp)=0 (defined in IVolumeShadow) | IVolumeShadow | pure virtual |