Fovia's C++ Client/Server API
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Public Member Functions | |
virtual signed int | Allocate (IVolumeDataContext *pData)=0 |
virtual signed int | ApplyVolumetricLight (VOLUME_LIGHT_PARAMS *pVlp, IRenderEngineContext *pReferenceEngine)=0 |
virtual signed int | AskInterface (const BGUID *piid, IRoot **ppr)=0 |
virtual signed int | Clear ()=0 |
virtual signed int | CopyFrom (IVolumeShadowContext *pShadow)=0 |
virtual signed int | DecRef ()=0 |
virtual signed int | Free ()=0 |
virtual signed int | GetID (signed long long *id)=0 |
virtual signed int | IncRef ()=0 |
virtual signed int | ReleaseSessionResources ()=0 |
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template<class T > | |
signed int | AskInterface (T **pp) |
Interface representing a volumetric shadow map on the server.
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pure virtual |
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pure virtual |
Decreases the reference count on this object by 1. If the reference count reaches 0, the object is deallocated.
Implements IRoot.
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pure virtual |
Increases the reference count on this object by 1. You do not need to call this after an object is first created. It is 1 by default.
Implements IRoot.